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	<title>Re-Wiki &#187; Sound Design</title>
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	<link>http://www.re-wiki.com</link>
	<description>Propellerhead Reason, Record, ReCycle, ReFills Wiki</description>
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		<title>Sound Effects</title>
		<link>http://www.re-wiki.com/sound-design/genres/sound-effects/</link>
		<comments>http://www.re-wiki.com/sound-design/genres/sound-effects/#comments</comments>
		<pubDate>Sat, 20 Mar 2010 12:09:54 +0000</pubDate>
		<dc:creator>dioxide</dc:creator>
				<category><![CDATA[Genre]]></category>

		<guid isPermaLink="false">http://www.re-wiki.com/?p=2034</guid>
		<description><![CDATA[How to Create Post Production SFX by Simon O’ Reilly When working in post production for film and television, gaming and other types of media, sound effects are half the picture. There are many sound effect libraries available on the market these days and although the sounds can be of high quality, getting into the [...]]]></description>
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		<title>Drum Synthesis</title>
		<link>http://www.re-wiki.com/sound-design/techniques/drum-synthesis/</link>
		<comments>http://www.re-wiki.com/sound-design/techniques/drum-synthesis/#comments</comments>
		<pubDate>Fri, 19 Mar 2010 18:52:08 +0000</pubDate>
		<dc:creator>dioxide</dc:creator>
				<category><![CDATA[Techniques]]></category>
		<category><![CDATA[drum machine]]></category>
		<category><![CDATA[redrum]]></category>

		<guid isPermaLink="false">http://www.re-wiki.com/?p=1996</guid>
		<description><![CDATA[Samples who needs them? by James Bernard In this week&#8217;s tutorial, we&#8217;re taking a look at how to create drum sounds using Reason&#8217;s Thor synthesizer. Reason 4 Drum Synthesis by Ned Rush Using Subtractors and Redrum to synthesize drum sounds from scratch. Patches and ReFills Synth Drum Machine Template by Dioxide A synth drum machine [...]]]></description>
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		<title>Glitch</title>
		<link>http://www.re-wiki.com/sound-design/genres/glitch/</link>
		<comments>http://www.re-wiki.com/sound-design/genres/glitch/#comments</comments>
		<pubDate>Thu, 04 Mar 2010 21:43:59 +0000</pubDate>
		<dc:creator>dioxide</dc:creator>
				<category><![CDATA[Genre]]></category>

		<guid isPermaLink="false">http://www.re-wiki.com/?p=1979</guid>
		<description><![CDATA[Live Glitch Drumming by rubberhead2005 A very simple method for playing glitch style breaks and fills live using a midi keyboard. Unfortunately I dont have a midi interface atm, so I cant demonstrate the full potential of this technique, still I hope you enjoy. Glitch Type Drums by AcePincter How to create Glitch-type effects for [...]]]></description>
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		<title>Dubstep</title>
		<link>http://www.re-wiki.com/sound-design/genres/dubstep/</link>
		<comments>http://www.re-wiki.com/sound-design/genres/dubstep/#comments</comments>
		<pubDate>Thu, 04 Mar 2010 21:26:44 +0000</pubDate>
		<dc:creator>dioxide</dc:creator>
				<category><![CDATA[Genre]]></category>

		<guid isPermaLink="false">http://www.re-wiki.com/?p=1974</guid>
		<description><![CDATA[Creating a Wobble Bass Sound by James Bernard James Bernard shows how to create a typical dub step wobble bass sound in Record and Reason. More Wobble Bass with Reason and Live by EvidenceRecords Reason Dubstep Wobble Bass Tricks by yonirules Create a Dirty Dubstep Synth in Reason by Lucky Date This video shows how [...]]]></description>
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		<title>Formant Synthesis</title>
		<link>http://www.re-wiki.com/sound-design/techniques/formant-synthesis/</link>
		<comments>http://www.re-wiki.com/sound-design/techniques/formant-synthesis/#comments</comments>
		<pubDate>Thu, 21 Jan 2010 00:54:06 +0000</pubDate>
		<dc:creator>dioxide</dc:creator>
				<category><![CDATA[Techniques]]></category>
		<category><![CDATA[formant]]></category>

		<guid isPermaLink="false">http://www.re-wiki.com/?p=1168</guid>
		<description><![CDATA[Formant Synthesis by Gordon Reid Last month, we discussed a way of emulating acoustic musical instruments using short delay lines such as spring reverbs and analogue reverb/echo units. At the end of that article, I posed the following question: &#8220;Couldn&#8217;t we have avoided this talk of echoes, RT60s, room modes, and all that other stuff, [...]]]></description>
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		<title>Filters</title>
		<link>http://www.re-wiki.com/sound-design/techniques/filters/</link>
		<comments>http://www.re-wiki.com/sound-design/techniques/filters/#comments</comments>
		<pubDate>Sat, 16 Jan 2010 22:48:50 +0000</pubDate>
		<dc:creator>Andromeda</dc:creator>
				<category><![CDATA[Techniques]]></category>
		<category><![CDATA[Sound Design]]></category>
		<category><![CDATA[thor]]></category>

		<guid isPermaLink="false">http://www.re-wiki.com/?p=879</guid>
		<description><![CDATA[Articles An Introduction to Filters by Gordon Reid To understand what filters do, and why they are one of the most important building blocks in synthesis, you have to understand a little about the nature of sound itself and, in particular, the nature of waveforms. So I’m going to introduce this series of tutorials about [...]]]></description>
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		<title>Combinator</title>
		<link>http://www.re-wiki.com/rack-device/instruments/combinator/</link>
		<comments>http://www.re-wiki.com/rack-device/instruments/combinator/#comments</comments>
		<pubDate>Sat, 16 Jan 2010 21:05:51 +0000</pubDate>
		<dc:creator>Andromeda</dc:creator>
				<category><![CDATA[Instruments]]></category>
		<category><![CDATA[Techniques]]></category>
		<category><![CDATA[combinator]]></category>

		<guid isPermaLink="false">http://www.re-wiki.com/?p=841</guid>
		<description><![CDATA[Articles The Combinator – Reason’s Deadliest Weapon by Eric Shafer Reason’s Combinator is a very interesting tool. It is all too tempting for new Reason users to use the Combinator as simply another instrument in which to load patches. In reality, the Combinator is far more than that, and has the ability to be the [...]]]></description>
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		<title>Phase Offset Modulation Synthesis</title>
		<link>http://www.re-wiki.com/sound-design/techniques/phase-offset-modulation-synthesis/</link>
		<comments>http://www.re-wiki.com/sound-design/techniques/phase-offset-modulation-synthesis/#comments</comments>
		<pubDate>Sun, 10 Jan 2010 23:25:51 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Techniques]]></category>

		<guid isPermaLink="false">http://www.selfbuildtype.com/rewiki/?p=84</guid>
		<description><![CDATA[What is Phase Offset Modulation Synthesis? Which devices are used for Phase Offset Modulation Synthesis in Reason? The Subtractor is the only device that is capable of Phase Offset Modulation Synthesis.]]></description>
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		<title>Granular Synthesis</title>
		<link>http://www.re-wiki.com/sound-design/techniques/granular-synthesis/</link>
		<comments>http://www.re-wiki.com/sound-design/techniques/granular-synthesis/#comments</comments>
		<pubDate>Sun, 10 Jan 2010 22:54:15 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Techniques]]></category>
		<category><![CDATA[granular]]></category>
		<category><![CDATA[timestretch]]></category>

		<guid isPermaLink="false">http://www.selfbuildtype.com/rewiki/?p=73</guid>
		<description><![CDATA[Which devices are used for Granular Synthesis in Reason? The Malström is the only device that is designed for Granular Synthesis. It is also possible to use the NN19 as a Granular Sampler (see below). For more information on Granular Synthesis read the Wikipedia article on Granular Synthesis. Is it possible to create your own [...]]]></description>
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		<title>Wavetable Synthesis</title>
		<link>http://www.re-wiki.com/sound-design/techniques/wavetable-synthesis/</link>
		<comments>http://www.re-wiki.com/sound-design/techniques/wavetable-synthesis/#comments</comments>
		<pubDate>Sun, 10 Jan 2010 22:33:03 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Techniques]]></category>
		<category><![CDATA[Synthesizer]]></category>
		<category><![CDATA[wavetable]]></category>

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		<description><![CDATA[Thor Thor demystified 11: The Wavetable oscillator pt 1 Thor demystified 12: The Wavetable oscillator pt 2]]></description>
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